mapping an irretrievable field
My work has roots in Minimalism and cartography, but it also takes cues from specific programming languages - the interest being not necessarily the functionality of the language but its aesthetics: pattern, repetition, elegance, syntax, and whitespace. How might this code communicate or describe the information and labour involved? What is visible versus not visible? Like memory, each indelible layer is altered by the very act of recording; the data accumulating over time, and inevitably buried.
Like programming, draughtsmanship is a philosophical argument with one's self. I understand the danger of metaphor, but this is one mirrored in a series of philosophically-shaped objects, descriptors, signifiers and nonsensical language. I’m interested in how I interpret the overlap of memory and technology through the study of excessive and futile labour, and obsessive excavation.
My work has roots in Minimalism and cartography, but it also takes cues from specific programming languages - the interest being not necessarily the functionality of the language but its aesthetics: pattern, repetition, elegance, syntax, and whitespace. How might this code communicate or describe the information and labour involved? What is visible versus not visible? Like memory, each indelible layer is altered by the very act of recording; the data accumulating over time, and inevitably buried.
Like programming, draughtsmanship is a philosophical argument with one's self. I understand the danger of metaphor, but this is one mirrored in a series of philosophically-shaped objects, descriptors, signifiers and nonsensical language. I’m interested in how I interpret the overlap of memory and technology through the study of excessive and futile labour, and obsessive excavation.